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![]() Spartan | ![]() Zeus | ![]() Wind Demon |
---|---|---|
![]() Stone of Gaia | ![]() ChaoFeng | ![]() Pardon |
![]() Fire Imp | ![]() Sunder | ![]() Arachne |
![]() Brute | ![]() Aphrodite | ![]() Teleport |
![]() Enyo |
With the emergence of all the valuable Taunt cards from Patch CB 2 I thought it would be fun to make a deck using this very strong mechanic . Now, I know it's not perfect and It is ongoing process, But I've had the chance to play this deck for a while tonight and I must say it's seems very strong in it's current form.
Play Style
The play style is mid-late game sustain/control and is pretty simple to play. Use your taunts and mobility to misdirect enemy attacks and create a strong board presence. One of the most important rules when playing this deck is to use your Leader Ability as often as possible, especially pass turn 5, because most of your taunts are 3-5 mana and should be able to make a play, even after using your ability.
Timmy's Tauntz!
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